

If you have direct line of sight, whatever you're trying to kill should already be dead. It travels across the floor, so it gets blocked by almost everything.

One area has a pool of electrified water and a locked door needed to cross it. Leaving aside the wanton (and fun) ultraviolence, the various psychic powers and puzzle designs lend themselves to very open ended solutions. This game really has possibly the highest Video Game Cruelty Potential of any PS2 games.

While the shooter aspects are pretty standard, and the story is fairly engaging, where the game really shines is in the many, many, many creative and inventive ways players can solve puzzles, kill enemies. He gains several powers, among them Telekinesis, Mind Control, Astral Projection, and Pyrokinesis. He is aided by Sara, a Telepath who is also undercover.Īs the game progresses the mental blocks inhibiting his powers slowly give way, causing a power to resurface just in time for a new puzzle. The game centers around Nick Scryer, a powerful psychic in the employ of the government who has been stripped of his memories and given a new identity in order to infiltrate "The Movement", a terrorist organization led by powerful psychics who are defectors from the government. Psi-Ops note Another name for psychological warfare is a Third-Person Shooter designed by Brian Eddy for the PS2, Xbox and PC that incorporates Psychic Powers into combat and puzzle solving.
